Besides the numerical simulations, we use the tools of Qrisp to perform a resource estimation, i.e., we show how the number of qubits, gates and the depth of the underlying circuits scale with the number of unknows of the space-time system. In particular, we estimate the Clifford + T-gate cost for the block encoding of the space-time matrix. While the space-time solver succeeds in mitigating exponentially decreasing success probabilities, the condition number of the space-time matrix still scales in case of standard finite differences and a one-dimensional heat equation with O(N_x^2), where N_x is the number of unknowns of the spatial discretization. This reveals a fundamental limitation for low-dimensional implementations: The query complexity for the QSVT-based solver scales as O(N_x^4 polylog(N_x))[8], and the query complexity of the (near-) optimal Dalzell solver scales as O(N_x^2) [9]. Denoting by N_t the number of time steps, it can be shown that classical linear solvers (such as the Thomas algorithm or multigrid methods) can solve the system using O(N_t N_x) floating point operations and O(N_t N_x^2) floating point operations in the case of one- and two-dimensional problems, respectively. Thus, there is no practical quantum advantage in these low-dimensional scenarios, if N_t and N_x are approximately of the same size. To circumvent this drawback preconditioners and further discretization methods, such as finite element methods with hierarchical bases [10], are considered. Moreover, our considerations reveal that a possible quantum advantage can be achieved by extending this method to problems with higher space dimensions.